Bethesda kicks off its inaugural conference at the Electronic Entertainment Expo with major testosterone, follows up with first-class tickets aboard the Fallout hype train.
At 10 o’clock yesterday morning (GMT+8), the Electronic Entertainment Expo (E3) began with a no holds barred display of gibs and ultra-violence, with Bethesda fanning the fires of gamer excitement with the official, in-depth unveiling of its DOOM project.
A beast of a game that pays homage to the very first First Person Shooter game for the PC – and also my first ever PC game: DOOM, this upcoming incarnation of the franchise seems to discard the survival-horror path taken by its immediate predecessor DOOM 3.
Instead, id Software has chosen to reinstate the no-nonsense, buckshot-spewing, demon-slaying, faceless marine protagonist (aka DOOM guy aka the truly merciless anti-anti-Christ) from the first two installments. This is furthered with the rehashing of iconic audio elements from the 1993 game for use in the upcoming title – players of the former will definitely recognize the door opening sound and the bass riff that plays at the beginning of the trailer above. Oh, and how can one forget the purr of the chainsaw.
Featuring top-notch graphics and visceral combat on top of its nostalgic appeal, DOOM is looking to become a blockbuster action-packed shooter for Spring 2016, the date of its release.
One defining feature of the id Software sharing segment was the announcement of a DOOM: SnapMap system – a streamlined design platform that allows the average player to generate new content (missions or maps) using DOOM’s very own assets, regardless of their background in modding or game design. Whether this pro-community move will prove revolutionary or end up as a white elephant, we will have to wait and see.
Until then, things are looking peachy for this legendary franchise.
For Fallout 4, Bethesda has revealed much more about the highly-anticipated game. Clearly the trump card of the developers, the game’s presentation section was selected as the closing act for its conference, with fans cheering loudly when developer Todd Howard took the stage.
The conference confirms the assessment that the voiced protagonist will be someone who has seen the pre-war days. Also, players of Fallout 4 will have at their disposal heavy customization capabilities with the incorporation of an in-depth crafting system inspired by Bethesda’s earlier success with The Elder Scrolls: Skyrim.
From the ability to alter one’s facial features, down to weaponry, power armor and even one’s own settlement, Howard’s presentation drives home the point that Fallout 4 will be as player-centric an interactive journey as possible.
Fallout 4 is scheduled for release on 10th November 2015. Coupled with the good news is the release of a free-mium Fallout: Shelter game on iOS and Android, in which you manage the daily goings of a Fallout vault as an overseer. More details here.
Aside from the two games, fans of Dishonored would be pleased to know that Dishonored 2 is in the works with its announcement made mid-conference. More as E3 goes along.
In case you missed it, here’s the Bethesda Conference video: